Pavel Koutský, the classic of Czech animation, once again addresses a topical issue: in the contemporary world, we are all both puppeteers and puppets without even noticing it. In his film, Koutský asks the question who is the object and who is the subject and who controls whom.
The Bendito Machine project, financed, among other sources, by a crowdfunding campaign, deals with the relationship between live and robotic subjects. Its sixth and final episode tells the story of a cute robot that resembles the Curiosity rover on Mars and a troop of monkeys reminiscent of the human obsession with virtual reality.
Jan Drozda, experienced director of many music videos for various Czech bands, made this music video using only the Unreal Engine during the first wave of the Covid pandemic to which he alludes directly as well as indirectly. Apocalyptic timelessness, lethargy and restricted camera movement illustrate the feelings most of us have experienced.
A malfunction at a CIA press event causes a Predator drone installed with an ethical AI personality to go rogue as it attempts to understand its purpose in the world.
What happens if idioms acquire concrete and literal visual forms? Will their meanings withstand such transformations? What new meanings and jokes can they incorporate in their new visual forms? Will they survive? The director of this playful film reflects on the consequences of literality. These puns are, however, almost non-transferrable to a different language.
The austere black-and-white and geometrical artistic style of this film made by a Belarusian filmmaker underscores both the colours of the cube and the problems surpassing the film’s protagonist. What to do with the tricky puzzle? What if solving it brings new problems?
This film takes place in a world where clouds knowingly interfere with people’s lives. But the people don’t suspect a thing. The whole history of the clouds is revealed after a newborn cloud tries to help a selfish biker. However, because of the biker’s recklessness, nothing changes for humanity.
Film documents the presence of urban art in various neighbourhoods of Valencia, Spain, between 2018 and 2019. In the film these pieces of ephemeral art are animated, connecting each image in continuity like the frames of a film. All these faces look at us with widely opened eyes, as if they tell us that we exist, but we might not exist – and the world would go on.
Video game NPCs are Non-Player Characters. But as this atypical anidoc proves, even these characters lead their own unique lives in the fictional worlds they inhabit. Lives marked by daily toil, routine and certain unfinished elements of gameplay. All this, combined in this unique perspective on their existence, makes the film’s authors question the capitalist model of the world.
For his visually captivating and brilliantly animated probe into a part of Japanese history, the young author chose a combination of hand drawing and ink on paper. During the Age of the Provinces at War, many lives were lost. A castle architect discovers the possible role of a tea room as a place for warriors to regain humanity.